Dr Andrew Przybylski
Andrew Przybylski is an experimental psychologist based at the Oxford Internet Institute. Since 2005 his research has focused on applying motivational theory to understand the universal aspects of video games and social media that draw people in, the role of game structure and content on human aggression, and the factors that lead to successful versus unsuccessful self-regulation of gaming contexts and social media use.
psychology, human motivation, video games, virtual environments
Positions held at the OII
- Research Fellow, September 2013 -
- Przybylski, A.K. (2014) Who believes electronic games cause real-world aggression? Cyberpsychology, Behavior, and Social Networking 17 (4) 228-234.
- Przybylski, A.K., Deci, E.L., Rigby, C.S., and Ryan, R. M. (2014) Competence-impeding electronic games and players' aggressive feelings, thoughts, and behaviors. Journal of Personality and Social Psychology 106 (3) 441-457.
- Weinstein, N., Legate, N., and Przybylski, A.K. (2013) Beauty is in the eye of the psychologically fulfilled: How need satisfying experiences shape aesthetic perceptions of spaces. Motivation and Emotion 37 (2) 245-260.
- Weinstein, N., Przybylski, A.K., and Ryan, R.M. (2013) The integrative process: New research and future directions. Current Directions in Psychological Science. 22 (6) 69-74.
- Przybylski, A.K., Murayama, K., DeHaan, C.R., and Gladwell, V. (2013) Motivational, emotional, and behavioral correlates of fear of missing out. Computers in Human Behavior 29 (4) 1814-1848.
- Weinstein, N., Przybylski, A.K., and Ryan, R.M. (2012) The index of autonomous functioning: Development of a scale of human autonomy. Journal of Research in Personality 46 (4) 397-413.
- Przybylski, A. K., and Weinstein, N. (2012) Can you connect with me now? How the presence of mobile communication technology influences face-to-face conversation quality. Journal of Social and Personal Relationships. DOI: 10.1177/0265407512453827.
- Weinstein, N., Ryan, W.S., DeHaan, C.R., Przybylski, A.K., Legate, N., and Ryan, R.M. (2012) Parental autonomy support and discrepancies between implicit and explicit sexual identities: Dynamics of self-acceptance and defense. Journal of Personality and Social Psychology 102 (4) 815-832.
- Przybylski, A.K., Weinstein, N., Murayama, K., Lynch, M.F., and Ryan, R.M. (2012) The ideal self at play: The appeal of videogames that let you be all you can be. Psychological Science 23 (1) 69-76.
- Przybylski, A.K. (2012) We'll miss you Steve: How the death of a technology innovator emotionally impacts those who use and love his digital devices. Cyberpsychology, Behavior, and Social Networking 15 (7) 335-338.
- Przybylski, A.K., Rigby, C.S., and Ryan, R.M. (2010) A motivational model of videogame engagement. Review of General Psychology 14 (2) 154-166.
- Przybylski, A.K., Weinstein, N., Ryan, R.M., and Rigby, C.S. (2009) Having to versus wanting to play: Background and consequences of harmonious versus obsessive engagement in video games. CyberPsychology & Behavior 12 (5) 485-492.
- Weinstein, N., Przybylski, A.K., and Ryan, R.M. (2009) Can nature make us more caring? Effects of immersion in nature on intrinsic aspirations and generosity. Personality and Social Psychology Bulletin 35 (10) 1315-1329.
- Przybylski, A.K., Ryan, R.M., and Rigby, C.S. (2009) The motivating role of violence in video games. Personality and Social Psychology Bulletin 35 (2) 243-259.
- Ryan, R.M., Rigby, C.S., and Przybylski, A.K. (2006) Motivation pull of video games: A Self-determination theory approach. Motivation and Emotion 30 (4) 347-365.
Courses taught at the OII
This course provides students with the opportunity to engage with the methodological, ethical and philosophical underpinnings of quantitative and qualitative social science research practices.
Recorded on: 8 November 2013 Duration: 00:16:39
Andrew Przybylski discusses the motivational dynamics of how people approach ICTs, social media and video games.
29 May 2014 Wired.co.uk
Video games can't be identified as a risk factor in the suicide rates of young men, Andy Przbylski tells Wired.
27 May 2014 BBC News Technology
In the wake of You Tube’s decision to remove content posted online by the killer of six Californian students, Dr Andy Przybylski comments on the idea that technology could flag up disturbing content online in order to stop similar events.
24 April 2014 New Hampshire Public Radio
Andy Przybylski talks to New Hampshire Public Radio's Game Show about his research into violent video games and and concerns that they lead to violent behaviour.
16 April 2014 Bloomberg Business
Bloomberg Business features research by Andy Prszbylski which suggests that aggressive thoughts arising from video games' playing are caused by inability to progress with the game rather than from violent content.
13 April 2014 International Business Times
Coverage of research by Andy Przybylski which indicates that feelings of aggression in video-games players is more likely to be linked with the ability to play the game than with violent content.
8 April 2014 Motherboard Magazine
New research by Andrew Przybylski and colleagues suggests that it might not be violent content in video games that leads to aggression, but a player’s own feeling of incompetence when playing.
7 April 2014 BBC News Technology
What causes gamers to feel agressive after playing video games? Research by Andrew Przybylski and colleagues points to new findings.
7 April 2014 The Daily Mail
Computer games do make people aggressive - but not for the reason you may think. Research by Andrew Przybylski and colleagues points to unexpected findings.
24 March 2014 livescience
Andy Przybylski draws attention to the weaknesses in a study linking aggressive behavior in children to the playing of violent video games. The study is weakened by analytical shortcomings making it difficult to assess, he says.
21 March 2014 Associated Press
Andrew Przybylski contributes to an article looking at the Turkish twitter ban, and the ways Turkish Internet users are circumventing it.
10 February 2014 The Times
Andy Przybylski, who studies how people interact with video games and social media, suggests reasons why the ‘Flappy Birds’ game is so addictive.
20 December 2013 Oxford Mail
Oxford's daily paper covers a study by Andy Przybylski about perceptions that the online games encourage real-life aggression. Concern is often related to unfamiliarity with gaming.
19 December 2013 Oxford Internet Institute
How concerned people are about the effect of video games on real world aggression is often influenced by their actual experience of online gaming. A study by Dr Andy Przybylski explores beliefs about the malign influence of online games.
18 December 2013 Daily Telegraph
The Daily Telegraph features the work of Andy Przybylski on perceptions of the violent influence of on-line games on real life.
16 December 2013 Fox News
Andy Przybylski tells Fox News about FOMO - the fear of missing out and what people feel when they see their friends' pictures on social media.
23 September 2013 YouGov
Andrew Przybylski writes about his research into how Britons think about computer and video games. He highlights perceptions that these games may cause violence, pointing out that beliefs vary across age, gender and personal experience of Britons.