The Internet plays an important part in our daily lives, and our research addresses the psychological, social and educational implications of the Internet across the full lifespan, with a particular focus on children and young people. We employ theoretically diverse approaches and an array of methods (including experiments, interviews and national surveys) to investigate the benefits and risks associated with the Internet in everyday life.
Network Canvas: A Suite of Tools to Manage Social Network Analysis Studies
Developing software that can be used by researchers without technical skills to design and manage their own social network analysis studies.
Is Internet gaming as addictive as gambling?
New research suggests that very few of those who play internet-based video games have symptoms suggesting they may be addicted.
How can big data be used to advance dementia research?
An OECD-commissioned project that evaluates current (best) practices of data sharing in research on neurodegenerative diseases.
Exploring the world of self-tracking: who wants our data and why?
Q&A with Gina Neff on her book “Self-Tracking”
“Whether your child is an artist, a storyteller, a singer or a scientist, I’m the lovable little friend that will bring that out!” says...
Image by TheeErin (Flickr CC BY-NC-ND 2.0), who writes: “Working on a national cancer research project. This is the usual volume of mail that...
Outcomes of the many schemes financed by the government to address digital inequalities are rarely uniformly positive or transformative for the people involved. Image:...
Few activities stir the imagination or popular concern more than video gaming. Nearly all young people in the UK now regularly play games –...
Conversation between Laura Bates, Judy Wajcman (speaking) and Helen Margetts, at the Everyday Sexism Datahack, organised by the OII to encourage creative engagement with...
New research by Andrew Przybylski (OII, Oxford University), Netta Weinstein (Cardiff University), and Kou Murayama (Reading University) published today in the American Journal of...
In the realm of education and technology, a central question of concern to both researchers and policymakers is why there continues to be such...
This project will map the range of non-ICT companies engaging digitally with children and identify areas where their actions might affect a child’s exposure to online risks such as data theft, adverse online experiences or sexual exploitation.
The Future of Healthcare: Computerisation, Automation, and General Practice Services project is a collaboration between the Oxford Internet Institute, the Oxford Department of Engineering Science, and the Oxford Martin School, at the University of Oxford.
This project will develop and test a digital platform to support the integration of museum and library collections into Oxford’s world-class teaching.
The transliteracy project aims to examine how young people use technology to learn outside formal educational settings.
Work and activities by OII faculty and associates on issues surrounding online child safety and protection.
Huw’s research combines social theory with mixed, digital and ethnographic, methods to help critically re-evaluate how we approach young people’s digital literacies.
Kathryn Eccles has research interests in the impact of new technologies on Humanities scholarship, and the re-organisation of cultural heritage and higher education in the digital world.
Rebecca Eynon's research focuses on learning and the Internet, and the links between digital and social exclusion.
Bernie Hogan has interests in social networks, human-computer interaction, methodology (eg reliable capture of online networks, and networks in interviews), social informatics, quantitative analysis, everyday life, and social accessibility.
Eric T. Meyer is Professor of Social Informatics and Director of Graduate Studies. His research looks at the changing nature of knowledge creation in science, medicine, social science, arts, and humanities as technology is embedded in everyday practices.
Victoria Nash is the OII's Deputy Director and Policy and Research Fellow. She focuses on linking OII research to policy and practitioner communities.
Professor Neff is a sociologist who studies innovation, the digital transformation of industries, and how new technologies impact work. She has studied digital change in the media, health care, and construction industries.
Andrew Przybylski applies psychological models and motivational theory to study how people interact with virtual environments including video games and social media.
Gina Neff and Dawn Nafus describe what happens when people turn their everyday experience—in particular, health and wellness-related experience—into data.
Drawing on extensive interviews conducted over several years, this book offers a timely and non-sensational exploration of teenagers' experiences and opinions about the digital technologies they use, desire and dislike.
Virtual environments provide places for avatars to interact with each other in computer-generated spaces. This book is a state-of-the art survey of research in this area, offering a framework for understanding this technology and its future implications.