Dr Ann-Sofie Axelsson

Ann-Sofie Axelsson is a lecturer and researcher at Chalmers University of Technology, Gothenburg, Sweden. At the OII she undertook research on ethical, legal and institutional dynamics of e-science in Sweden.

Profile

Ann-Sofie Axelsson is a lecturer and researcher in the Department of Technology Management and Economics at Chalmers University of Technology, Gothenburg, Sweden. Axelsson has a multi-disciplinary background with an MA in religious science, literature, Nordic languages and journalism from Gothenburg University and University of Iceland. Ann-Sofie Axelsson earned her PhD in 2004 on social interaction in shared virtual environments, an area within which she has published extensively during recent years. She is the editor of the book, Avatars at Work and Play: Activities in Shared Virtual Environments (with Ralph Schroeder, 2006).

In 2001 Axelsson held an internship at Microsoft Research, Microsoft Corp., Redmond, WA, USA in the 'Social Computing Group' conducting a research project concerning social interaction in massively multi-player online games. The project resulted in several papers, a book chapter, and a technical report. In 2006 Axelsson held a position as a post-doc researcher at the Center for Collaborative Innovation, the Swedish School of Library and Information Science at Gothenburg University and University College of Boras where she conducted research on community knowledge environments (also called 'collaboratories') as support for researchers and communities of practice.

Dr Axelsson is currently on research leave from Chalmers University of Technology, benefiting from a short term stipend from the Swedish Foundation for International Cooperation in Research and Higher Education (STINT). As a Visiting Fellow at the OII she is engaged in researching ethical, legal and institutional dynamics of e-science in Sweden, a project in close relation to the Oxford e-Social Science (OeSS) Project.

Research interests

virtual environments

Positions held at the OII

  • Visiting Fellow, April - June 2007

Publications

Articles

Books

Chapters

  • Axelsson, A.-S., Abelin, A. and Schroeder, R. (2007) Anyone speak Swedish? Tolerance for language shifting in graphical multi-user virtual environments. In: B.Danet and S.Herring (eds) The multilingual Internet: Language, culture and communication online. New York, NY: Oxford University Press, pp. 362-381.
  • Schroeder, R. and Axelsson, A.-S. (2006) Avatars at Work and Play: Overlapping Themes and Intersecting Research Agendas. In: Schroeder, R. and Axelsson, A.-S. (eds) Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments. London: Springer, pp. ix-xv.
  • Schroeder, R., Heldal, I., Brathe, L. and Steed, A. (2006) Interaction Fragments influencing Collaboration in Distributed Virtual Environments. In: Schroeder, R. and Axelsson, A.-S. (eds) Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments. London: Springer, pp. 97-130.
  • Schroeder, R., Spante, M. and Axelsson, A.-S. (2006) The Good Inequality: Supporting Group Work in Shared Virtual Environments. In: Schroeder, R. and Axelsson, A.-S. (eds) Avatars at Work and Play: Collaboration and Interaction in Shared Virtual Environments. London: Springer, pp. 151-166.
  • Axelsson, A.-S. and Regan, T. (2006) Playing online. In: P.Vorderer and J.Bryant (eds) Playing video games - Motives, responses, and consequences. L. Erlbaum Associates, pp. 291-306.
  • Spante, M., Axelsson, A.-S. and Schroeder, R. (2006) The good inequality: Supporting group-work in shared virtual environments. In: R.Schroeder and A.-S.Axelsson (eds) Avatars at Work and Play. Activities in Shared Virtual Environments. London: Springer, pp. 151-166.

Conference papers

  • Axelsson, A.-S. and Schroeder, R. (2007) Making it Open and Keeping it Safe: e-Enabled Data Sharing in Sweden and Related Issues. 3rd International Conference on e-Social Science, Ann Arbor, Michigan, 7-9 October 2007.
  • Schroeder, R., Heldal, I., Steed, A., Axelsson, A.-S., Widestrom, J. and Spante, M. (2005) Immersiveness and Symmetry in Copresent Scenarios. Proceedings of IEEE VR 2005, Bonn, Germany.
  • Schroeder, R., Spante, M., Axelsson, A.-S. and Christie, M. (2004) How Putting Yourself into the Other Person's Virtual Shoes Enhances Collaboration. Proceedings of Presence 2004, Valencia, pp. 190-196.

Presentations