
This project will collect and share detailed behavioural game data donated by players to help us understand how the quality and quantity of online play shapes human motivation and mental health.
Howdy! I’m a postdoc researching how video games affect players. My goal is to move long-standing debates forward by:
1) Generating stronger theory that specifies *for whom and under what circumstances* games will affect people, both positively (e.g., social support) and negatively (e.g., excessive play)
2) Using detailed behavioral data from games and platforms, rather than simplistic self-reports of time
3) Studying players over long periods of time, in their natural gaming contexts
A broader goal of my work is to make psychological research on games more rigorous and trustworthy. I’m deeply involved in open science advocacy, training, and meta-scientific research.
I’m currently finishing my PhD at Queen Mary University of London.
Video games, psychology, formal theory, open research, meta-science, digital trace data
This project will collect and share detailed behavioural game data donated by players to help us understand how the quality and quantity of online play shapes human motivation and mental health.