
The Science of Startups Initiative
This project aims to reveal the determinants of success in entrepreneurship, startups and innovation ecosystems using data science and qualitative research methods.
This project aims to reveal the determinants of success in entrepreneurship, startups and innovation ecosystems using data science and qualitative research methods.
This project will collect and share detailed behavioural game data donated by players to help us understand how the quality and quantity of online play shapes human motivation and mental health.
This project studies video game play's association to cognition using novel methods that improve upon existing literature by studying gaming in its natural context, using actual game play data.
30 April 2025
New Oxford study offers roadmap for understanding video games’ complex impact on wellbeing
12 March 2025
New analysis finds that the number of hours spent playing Nintendo games did not significantly affect adults’ mental well-being, life satisfaction, emotional state, or depressive symptoms.
21 January 2025
With the rapid adoption of AI by children and adolescents using digital devices to access the internet and social media, OII experts call for a clear framework for AI research considering the impact on young people and their mental health.
25 September 2024
Playing video games can be good for your mood, according to a new international study from researchers at the Oxford Internet Institute, part of the University of Oxford.
BBC News, 30 April 2025
Prof. Andrew Przybylski discusses the ways that gaming positively and negatively influences individual wellbeing on BBC The World Tonight, starting at 24:28.
msnbc.com, 30 April 2025
Video games can impact mental wellbeing in various ways, from fostering misogynistic views and loneliness to relieving stress and boosting memory, a new study suggests.
The Independent, 30 April 2025
Researchers aimed to clarify the often-conflicting narratives surrounding this popular hobby