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Inclusive Gaming Conference

Jesus College, Oxford


Date: 1st May 2024

Location: Cheng Kar Shun Digital Hub, Jesus College Oxford

The Inclusive Gaming Conference will be a one-day conference which brings together students, academics, and industry professionals to discuss research initiatives, works in progress, and future directions for explorations of inclusive gaming. The day will consist of a series of roundtable discussions, keynote speakers, diverse presentations, and interactive gaming experiences. This event will be jointly run by the Oxford Games & Technologies Group and the Cheng Kar Shun Digital Hub at Jesus College Oxford.

Despite over 60% of UK adults playing video games, there is still a lack of diversity in the ways we research, talk about, create and play games. This conference aims to amplify voices not commonly heard in gaming spaces. We hope to facilitate discussions about accessibility, neurodiversity, decolonialisation, gender, socioeconomic barriers, and other factors which influence inclusivity in gaming. Focusing on interdisciplinary approaches and cross-industry experience exchange, we aim to bring together people from different backgrounds and perspectives to critically explore possible futures of inclusive gaming, try out interactive game demos, and play together.

We particularly encourage the participation of people and projects who are not routinely represented in the gaming world. Any project which discusses, develops, or implements approaches to inclusive gaming, whether through critical engagement or play, is welcome to apply.

Submissions are due 1st March, 2024.

Focus areas may include, but are not limited to, explorations of:

  • Diversity, Equity, and Inclusion Initiatives in Gaming Spaces
  • Inclusive Programming
  • Accessibility and Hardware
  • Diversity in Gaming Narratives
  • Gamification and Critical Knowledge Production
  • Games for Impact
  • Games and Identity
  • XR/AR/MR/VR Games and their Futures
  • Games and Heritage
  • Posthuman Gaming
  • Ethical Monetisation Approaches for Games
  • Interactive Storytelling
  • Mobile Gaming Practices
  • Inclusive Competitive Gaming
  • Innovative Gaming Spaces
  • Sustainability and Gaming

Presentations and Panel Discussions

The day will consist of multiple panels, where presenters will share their research in a series of 15-minute talks. We are looking for a variety of presentations: original research, works in progress, case studies, and more. To submit, you will need a ~250 word abstract, detailing the nature of your proposed presentation or project, and a short bio.

Artwork, Games, & Prototypes

We also welcome the submission of a variety of artworks, games, interactive experiences, and prototypes. There will be a dedicated exhibition space, where attendees will be invited to play with and interact with a variety of projects. If you are interested in submitting an artwork, game, experience, or any form of prototype, please fill in this form. Please include a ~200 word summary of your piece and any equipment specifications or requirements.


Amanda Curtis (Oxford Internet Institute)

Joanna Rivera-Carlisle (Oxford Internet Institute)

Janina Schupp (Jesus College Oxford)

Submission Details

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