Focusing on living and working in a 'Network Society'. This covers the role of the Internet and other ICTs in personal interactions in the household, workplace, the arts and entertainment, and civil society.

Current projects

Past projects

  • Clinical and psychological characteristics of Internet gamblers: web-based survey

    Participants: Professor William H. Dutton, John Geddes, Guy Goodwin, Joanne Lloyd, Dr Victoria Nash, Professor Robert D. Rogers

    Expanding our understanding of online gambling by undertaking a web-based survey of users of Internet gambling sites, covering areas such as demographic and occupational characteristics, psychological characteristics, and attitudes to risk.

  • Companions: Intelligent, Persistent, Personalised Multimodal Interfaces to the Internet

    Participants: Professor Yorick Wilks

    This project developed a virtual conversational 'Companion': an agent that stays with the user for long periods of time, develops a relationship and 'knows' its owner's preferences and wishes, communicating primarily by using and understanding speech.

  • Cyber-humour: the end of humour as we know it?

    Participants: Dr Limor Shifman

    Combining quantitative and qualitative methods to investigate the implications of the Internet on humorous communication (eg political, technology and gender based humour) starting from the senders of humorous messages and ending in receiving procedures.

  • Cybertrust: The tension between privacy and security in an e-society

    Participants: Professor William H. Dutton

    Perceptions of trust in online activities are significant factors influencing the kinds and extents of Internet use and interactions: this work draws on Oxford Internet Survey (OxIS) data to explore and refine key social determinants of cybertrust.

  • Digital Choices and the Reconfiguring of Access

    Participants: Professor William H. Dutton

    Research on how the use of the Internet in different, overlapping and interacting arenas is shaped by everyday and strategic choices about the design and use of the technology.

  • Effective Age Verification Techniques: Lessons to be Learnt from the Online Gambling Industry

    Participants: Dr Victoria Nash, Dr Rachel O'Connell, Ben Zevenbergen

    This cross-national research project focuses on the operation and efficacy of age verification techniques as employed by the European online gambling industry, comparing this to practice in other industry sectors.

  • Media Literacy: Testing and refining criteria to assess media literacy levels in all EU Member States

    Participants: Agnes Bruszik, Dr Monica Bulger, Paolo Celot, Professor William H. Dutton, Emilie Normann, Kristian Pederson

    This project aims to develop and validate indicators of adult media literacy levels, in response to the Audiovisual Media Services Directive requiring that the European Commission report levels of Media Literacy in all EU Member States by December 2011.

  • Privacy Value Networks (PVNets)

    Participants: Dr Ian Brown, Dr Fehmi Ben Abdesslem, Dave Birch, Dr Sacha Brostoff, Fadhila Haeri Mazanderani, Dr Tristan Henderson, David Houghton, Dr Adam Joinson, Miguel Malheiros, Dr Anne-Marie Oostveen, Chrysanthi Papoutsi, Iain Parris, Professor Angela Sasse, Dr Asimina Vasalou

    Privacy Value Networks (PVNets) is producing an empirical base for developing concepts of privacy across contexts and timeframes, addressing a current lack of clarity of what privacy is and what it means to stakeholders in different usage scenarios.

  • Spam email: a qualitative study

    Participants: Professor William H. Dutton, Dr Leslie Haddon

    A qualitative study of how individuals view and manage unwanted email, particularly spam, based on semi-structured interviews of users.

  • Using Twitter to Map and Measure Online Cultural Diffusion

    Participants: Dr Mark Graham, Devin Gaffney, Scott A. Hale, Dr Ning Wang

    This project is using Twitter data to comprehensively uncover where Internet content is being created; whether the amount of content created in different places is changing over time; and how content moves across time and space in the Social Web.