Jamie Woodcock is a sociologist of work, focusing on digital labour, the gig economy, and resistance. He is currently involved in the Fairwork Foundation, a project about online labour platforms.Email: firstname.lastname@example.org
Jamie Woodcock is a researcher at the OII. He is a sociologist of work, focusing on digital labour, the gig economy, and resistance.
Jamie is currently involved in the Fairwork Foundation, a project about online labour platforms.
Jamie is the author of Working The Phones, a study of a call centre in the UK inspired by the workers’ inquiry. His current research involves developing this method in co-research projects with Deliveroo drivers and other digital workers in the gig economy. He is on the editorial board of Historical Materialism.
He has previously worked as a postdoc on a research project about videogames, as well as another on the crowdsourcing of citizen science. Jamie completed his PhD in sociology at Goldsmiths, University of London and has held positions at Goldsmiths, University of Leeds, University of Manchester, Queen Mary, NYU London, Cass Business School, and LSE.
Sociology of work, digital labour, resistance, worker organising, the gig economy, workers’ inquiry.
Position held at the OII:
- Researcher, January 2018 –
Participants: Professor Mark Graham, Dr Jamie Woodcock
The Fairwork Foundation will certify online labour platforms, using leverage from workers, consumers, and platforms to improve the welfare and job quality of digital workers.
- (2018) "Towards a fairer platform economy: introducing the Fairwork Foundation", Alternate Routes: A Journal of Social Critical Research. 29.
- (2018) "Digital Labour in the University: Understanding the Transformations of Academic Work in the UK", tripleC : Communication, Capitalism & Critique. Open Access Journal for a Global Sustainable Information Society. 16 (1).
- (2017) "‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv", Information, Communication & Society. 1-16.
- (2017) "Gamification: What it is, and how to fight it", The Sociological Review. 003802611772862.
- (2017) "Crowdsourcing Citizen Science: Exploring the Tensions Between Paid Professionals and Users", Journal of Peer Production. (10).
- (2017) "Fighting games and Go", Thesis Eleven. 138 (1) 26-45.
- (2016) "The work of play: Marx and the video games industry in the United Kingdom", Journal of Gaming and Virtual Worlds. 8 (2) 131-143.
- (2016) "Playing with science Exploring how game activity motivates users participation on an online citizen science platform", ASLIB JOURNAL OF INFORMATION MANAGEMENT. 68 (3) 306-325.
- (2015) "Co-Creating Videogames", Journal of Cultural Economy. 8 (6) 738-740.
- (2015) "Spectres of Marxism: A comment on Mike Savage's market model of class difference", Sociological Review. 63 (2) 512-523.
- (2014) "The workers’ inquiry from Trotskyism to Operaismo: A political methodology for investigating the workplace", Ephemera : Theory and Politics in Organization. 14 (3) 493-513.
- (2014) "Precarious workers in London: New forms of organisation and the city", City. 18 (6) 776-788.
14 May 2018 The Guardian
From microchip implants to wristband trackers and sensors that can detect fatigue and depression, new technology is enabling employers to watch staff in more and more intrusive ways. How worried should we be?