
The Association between Video Game Play and Cognition
This project studies video game play's association to cognition using novel methods that improve upon existing literature by studying gaming in its natural context, using actual game play data.
This project studies video game play's association to cognition using novel methods that improve upon existing literature by studying gaming in its natural context, using actual game play data.
This project will capitalize on ESRC data resources to build a more nuanced and transparent empirical understanding of the impacts of digital technologies on young people.
The use of Internet filters has outpaced scientific evidence suggesting they protect young people online. This project investigates whether Internet filters help make young people resilient in the Internet age.
3 November 2022
University of Oxford has joined a new £4 million research network, the Digital Good Network (DGN), to explore how to ensure that digital tech is a for good in society and the economy.
21 September 2022
A new study finds that engaging with arts and culture online can improve mental health in young people.
5 December 2021
Academics from around the world urge Mark Zuckerberg to commit to better research on the mental health of children and adolescents in an open letter.
4 May 2021
A new Oxford University study examined data from over 430,000 adolescents in the UK and US to investigate how associations between adolescents’ technology use and mental health have changed over the past 30 years.
BBC Radio 4, 21 February 2023
Ellie Gibson and Professor Andrew Przybylski talk about psychology and gaming.
BBC Radio Oxford, 27 September 2022
Oxford academic Dr Rebecca J Syed Sheriff explains how engaging with arts online can have a positive impact on mental health in young people.
Jack FM, 22 September 2022
Oxford researchers have examined the impact on depression and anxiety in 16-24 year-olds, in partnership with the Ashmolean Museum.