
Understanding Video Game Play and Mental Health
This project will collect and share detailed behavioural game data donated by players to help us understand how the quality and quantity of online play shapes human motivation and mental health.
This project will collect and share detailed behavioural game data donated by players to help us understand how the quality and quantity of online play shapes human motivation and mental health.
This project studies video game play's association to cognition using novel methods that improve upon existing literature by studying gaming in its natural context, using actual game play data.
This project will capitalize on ESRC data resources to build a more nuanced and transparent empirical understanding of the impacts of digital technologies on young people.
9 August 2023
The largest independent scientific study ever conducted investigating the spread of Facebook across the globe found no evidence that the social media platform’s worldwide penetration is linked to widespread psychological harm.
3 November 2022
University of Oxford has joined a new £4 million research network, the Digital Good Network (DGN), to explore how to ensure that digital tech is a for good in society and the economy.
21 September 2022
A new study finds that engaging with arts and culture online can improve mental health in young people.
5 December 2021
Academics from around the world urge Mark Zuckerberg to commit to better research on the mental health of children and adolescents in an open letter.
The Times, 11 September 2023
Professor Andy Przybylski spoke to the Times about the rise in popularity of non-violent video games.
Yahoo!, 09 August 2023
There is no evidence to suggest using Facebook is linked to widespread psychological harm, an Oxford Internet Institute (OII) study suggests.
BBC Radio 4, 21 February 2023
Ellie Gibson and Professor Andrew Przybylski talk about psychology and gaming.