Professor Williams presents the latest findings from the Virtual Worlds Exploratorium (VWE) Project, which uses a unique dataset to study human behaviors within a virtual game world.

Professor Williams will present the latest findings from the Virtual Worlds Exploratorium (VWE) Project. Sponsored by the US National Science Foundation, the project uses a unique dataset to study human behaviors within a virtual game world.

With cooperation from Sony Online Entertainment, the VWE team hosts and analyses large behavioral logs collected by the game operator within the world EverQuest 2, and combines these with an original survey dataset. The resulting combination of attitudinal and unobtrusive measures allows for novel tests of human behaviors within the world.

In this talk, Williams will describe the project and present findings from the survey data, early results from the in-world metrics tests, and future directions as the team explores a wide array of social science and humanistic areas.